Posted on

D&D Introduced Magic Emails… or Howlers….

In the upcoming Waterdeep – Dragon Heist you will now have the ability to use what Comicbook is calling “Magic Emails” and we like. While exploring the famed City of Splendors you can hop into a magic shop and purchase a these paper birds, which are magically imbued with the ability to fly off with your message and will find the recipient to deliver whatever you want to say.

Being shot down is a slight concern as they do only have an AC of 13 and 1 hit point. Don’t worry about security, these fine craftspeople have you taken care of as the bird will disintigrate into ash if anyone else tries to read it first or if it’s shot out of the air.

If you’re a bard planning on sending your publisher a manuscript of your latest novel, this isn’t going to be the best method of delivery, however. Each scroll can only accept up to 50 words, and once it’s completed you whisper the name of the recipient and it folds itself up and flies off. This is nice, as if there was a DEX check for the creation of the origami bird I would fail miserably.

Of course, you could always use “Sending” which has an unlimited distance… but why fill up your 3rd level spell slots with “Sending” when you could be writing little paper bird notes? I think it’s cute. You should too. I’m probably also going to house rule that you can just yell up to 5 words into it and upon receipt the bird will turn into a howler and recite the message before burning up in a flash before the horrified recipient.

You can pick up Waterdeep – Dragon Heist on September 18th so that you are ready for talk like a pirate day on the 19th with some great sea-faring adventures to play in. Also remember that when you play Waterdeep you should probably get a set of sexy Deep Sea Abalone Blue Brown Swirl Dice.

Hat tip to Christian Hoffer from Comicbook.


Posted on

5 Great Games To Play Over Beers

Today is National Beer Lover’s day and to celebrate here are 5 great beer board games, beer RPGs, and beer party games to play over a beer or five. Did we mention beer?

TTRPG: Paranoia

This wacky Tabletop RPG is quick to pick up and [redacted], there are rules but you’re not allowed to read the [redacted] book otherwise you might actually be a terrorist.

This game is set in the immense, entirely underground, futuristic city: Alpha Complex. Every person’s needs are all met (including mandatory happiness) by your friendly civil service AI Computer. The Computer is the games main antagonist, and the fears of a number of threats to it’s perfect society. You play as a troubleshooter, clones tasked with finding and shooting all threats to the perfection of your society… threats such as communists, mutants, and of course The Outdoors. Of course, some of the players may actually have ulterior motives.

This game encourages fun levels of paranoia and making accusations of your friends for absurd reasons… but then again… why wouldn’t you accuse them? Are you a communist? You can checkout Paranoia from Mongoose Publishing.

Party Game: Dude

Duuuude, dude, dewd… SWEEET. Dude was a breakout hit from GenCon 2018 because the game is easy to learn and a great game to just start playing. You can easily play this game on beer 4 and still have a great time. The basic concept of the game is you have cards that say “dude” but spelled out in different ways and everyone is trying to say dude the way it’s said on their card and when two people match you yell “SWEET” and show each other your dude cards. You get a point if you match. It’s a lot like Happy Salmon but without all the moving around.

It’s really that easy. It is a target exclusive, but you can also find copies on ebay or over at boardgame geek. Dude is published by North Star Games who you can find on Twitter.

Board Game: Burgle Bros

If you know Tim Fowers games, you know he is a reliable source for fantastic work. While Burgle Bros might need a little more focus on Dude, it still certainly deserves a place on this list. I’m going to just list the overview from the website but if you want to play oceans 11, or even silly oceans 11 this is going to be your game:

Burgle Bros. – the ultimate tabletop Heist – is a cooperative game for 1-4 players. Burgle Bros. blends easy-to-learn rules with the brain-twisting puzzles and high tension excitement. Winning the game requires stealth, planning, and a little bit of luck. In the tradition of classic heist movies like Ocean’s 11 and The Italian Job, you assemble your crew, make a plan, and pull off the heist of the century.

  • Push your luck or play it safe – your decisions impact everyone

  • Be sneaky – Find clever solutions to get out of sticky situations

  • Rogue-like boardgame – each game creates a unique puzzle

  • Swap floors and think in 3 dimensions to evade the guards

  • Cool tools like a Smokebomb, EMP – even Donuts!

You can find Burgle Bros on Fowers own shop along with all his other fantastic games.

Party Game: Secret Hitler

At our table, Secret Hitler is how we start the night, how we end the night, and frequently what we play in-between. If beer makes you loose lipped, this might not be the best for you. If beer makes you more likely to shout at someone yelling “YOU’RE HITLER YOU’RE HITLER!” then you might consider picking this one up. Secret Hitler is a party game for 5-12 people.  I am so in love with the art work, the playability, the scalability, and the game mechanics. The game is very well balanced and the perfect level of random.

With the kickstarter version there are also stickers so that instead of being secret Hitler, you can be a certain American politician.

Pick up Secret Hitler at your local gamestore or online or basically anywhere.

TTRPG: Honey Heist

After playing Burgle Bros you decide you want to do a little more burglarizing but have decided that Burgle Bros is too much “Cat Burglar” and you want to be a “Bear Burglar” then in that very specific set of circumstances Honey Heist is for you. Made by the ever talented Grant Howitt, Honey Heist is a simple one page TTRPG that a DM could pick up even after a beer or two and still put together a game.

Honey Heist is totally free, here are the rules. That said, you should totally check out Grant’s website for all his other work, or maybe buy him a beer on patreon.



TTRPG: Dread

This is a game you might not want to finish National Beer Lover’s day with, but we are in September and if you are getting those spooky fall feelings and also want to play a game of Jenga, you should check out Dread.  The basic rules are free, you can learn more about the game and download the basic rules here.

If you don’t already watch our (on hiatus) bi weekly web series “Dice Bard Presents: Dread” you are really missing out and you can check out our twitch channel to see what this game is all about.

Posted on

Best Dice For Druids

If you are looking for druid dice, here are some of our best dice for you:

Circle of Dreams Dice

Druids who are members of the Circle of Dreams are often associated with the Feywild. Dream Druids look to the natural world and good fey to use magic to bring joy. So in the dice to represent them you will want earth tones and dice that bring joy to those who look at them.

Rainbow Circle of Dreams Druid Dice Our Rainbow Dice would show the love and compassion while also be colourful and flamboyant much like the fey Dream Druids are so closely tied to. We really love these pride dice and we always love an excuse to show them off, but we also really feel that they would be the first set of dice a dream druid would grab.

If you want something a little less flashy but still fey, maybe you should consider our fantastic translucent dice, in particular our translucent green dice.

Translucent Green Circle of Dreams Dice

The translucent green circle of dreams dice would be an ideal candidate for any person with a strong connection to the feywild. In the light the green refracts giving a glow to the surface below it. It represents the natural colours of the Feywild while also embracing the magic.  From a mechanical perspective we really love translucent dice because they have the highest level of QC, we can see through them and throw them out if there are any imperfections.

Circle of the Land Dice

The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief Priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.

For your Circle of Land dice what you want dice that show age and speak to wisdom.

Circle of the Land Druid Dice, blue Abalone

Our Deep Sea Abalone dice give the feeling of mysticism blended with wisdom. It’s like looking out over a magical ocean twisting in upon itself. These blue druid dice have brown swirled and cracked into it. These are also my personal favourite sub $20 dice that we offer. If you are an ocean druid, or a druid with a close association with water then there is no other choice for you than these.

You can go a different direction, however, and get our Scanlan’s Dream and ACE dice. Purple being such a magical colour with the swirls of grey mixed into them make this a dice that feels aged and magical. Whenever I bring these dice out in front of new people they always pick them up and look at them they are just so beautiful.

Circle of the Moon Dice

Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings, They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.

Druid Dice Moon Druid 5e Black Translucent Swirls Dice

For  Circle of the Moon Druid Dice you are going to want to select something bestial and changing, our Black Translucent Swirls dice really do the job here. They are dark, mysterious, and the swirls can easily symbolize the changing nature of wild shape that is such a critical part of the Moon Druid. I personally find these dice to have the most underrated photos, it’s very hard to capture just how fantastic the swirls look against the transparent resin around them.

The beautiful thing about dice for Circle of the Moon druids are their changing shape makes them compatible with so many of our dice, you can go brighter you can go darker you can get sparkles you can get spacey. Be the dice you want to see in the world.

Water Ashari Dice - Blue and Black Moon Druid Dice

Still dark and mysterious, another great option for your moon druid is Water Ashari Blue and Black Marbled Swirl Dice. These beautiful dice also swirl and writhe but with sold blue inking the black dice. These are incredibly pretty dice and would be perfect for any Circle of the Moon druid who needed a set of dice to represent more water creatures (Orca Druid!?).  The gold inking of the numbers really allow them to pop so if you need high contrast dice that are easier to read these also fit that bill too.

Circle of the Shepherd Dice

Coming out of Unearthed Arcana the Circle of the Shepherd is a great circle for all the animal lovers, getting to conjure spirit guides and creates to help you along your journey. Druids who are members of the Circle of the Shepherd typically commune with the spirits of beasts, and stand as their protector in a society that views animals as things to own and control. These druids typically enjoy being around animals more than they enjoy being around other humanoids. Staying far from the cities and populas areas tend to create the idea that these druids are hermits to those who see them.

Circle of the Shepherd Unicorn Poop Dice

Firs of all, you can embody the spirit of the unicorn with this class… and if you are going to go full unicorn, you need to get Unicorn Poop Blue and Purple Swirl Dice.

Unicorn Spirit The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell with a spell slot that restores hit points to anyone inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.

Many of our brown and earthy dice would be great choices for the shepherd dice. The great thing about our store is you can always just search by colour, for instance here are our brown dice, here are our green dice, and here are our blue dice.

Circle of Spores Dice

Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the  ability to transform lifeless material into  abundant, albeit somewhat strange, life. These druids believe that life and death are portions of a grand cycle, with one leading to the other and then back again. Death is not the end of life, but instead a change of state that sees life shift into a new form.

Druids of this circle have a complex  relationship with the undead. Unlike most other druids, they see nothing inherently wrong with undeath, which they consider to be a companion to life and death. However, these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or avoid passing to a final rest, violate the cycle and must be thwarted.

Unearthed Arcana

I’ve never played one of these and until writing this article I didn’t even know they existed but I am kinda in love with the Circle of Spores druid. However, I have so many dice suggestions for this circle, but I’ll limit it to two:

Circle of Spores Glow In The Dark Green DiceTo start with our pale green glow in the dark dice are just the perfect match for this, not only do they thrive in the darkness like the fungus these druids worship but they are the right colour the right feel and honestly there is no reason you should be reading this anymore. These are the perfect dice for your druid.  What’s great about these dice is they also glow really easily, when the room is dim you will still see them just a little brighter than the rest of your dice. We love them and you should love them too.

Black Spore Dice, moss and fungus dnd dice

If you’re not into glowing dice or you just want to get a second set (because there is no reason you shouldn’t be buying the glow in the dark dice for the circle of spores), you should consider the Goblins Blood Green and Black Swirl Dice. While we named this “Goblin’s Blood” you can easily see this as the green grass being taken over by the black blight creeping through the life ready to strangle it and devour it as is part of the circle of life.

As I said before there are so many great druid dice for the Circle of Spores there is the Forged Copper Swirl Dice and Sun Tree Yellow and Green Marbled Swirl Dice maybe even the Heart of the Tiefling Black and Red Swirl Dice. Seriously, I’m so ready to play this.

Circle of Twilight Dice

If the Circle of Spores is all about bringing back the dead and embracing the undead then they will have an enemy of the Circle of Twilight. The Circle of Twilight is all about ensuring the dead stay dead.

The best Circle of Spores dice are clearly the pale green glow in the dark, but you are a healer and while you also work in darkness perhaps a glowing purple dice is more your direction. This is not as cut and dry as the other, but I thought I would provide the contrast to the spores with the glow in the dark purple. These, like the translucent swirl dice, are really hard to photograph well… they look much better in real life than they do in photos, I am happy to have a set of these in my personal collection (another reason these are getting added here).

If that isn’t your direction, what about a set of flat black dice? These dice are beautiful and also incredibly affordable. They are one of our most popular solid opaque dice and the reason for it is clear, they are high contrast dice for readability and also look good and make perfect gifts if you are trying to buy a lot of dice for a lot of people.

That’s it… this article started with me thinking “alright I’ll say ‘here are your druid dice’ and then link to a few green dice and call it good” but then as I learned more and more about all the circles I realized they all deserved to be called out and you needed to know what dice went best with them.

Have other thoughts? That’s great leave a comment or better yet tell us about it on Twitter @DiceBard, on Facebook /DiceBard, or Instagram @DiceBard.

Posted on

Dice Bard St Jude Giveaway Details

Welcome to the details page of the Dice Bard / Black Magic Craft St Jude Giveaway:

Every person can be entered up to 20 times by donation and/or 20 times by social media entries (no purchase necessary to win).

Donation Entry:
– Contributions must be made to St Jude via the St Jude donation purchase or through the Black Magic Craft Pay What You Want Dice Tower Template
– For each multiple of $5 donated you will be entered to win the Dice Tower featured in the Black Magic Craft Episode (link will be posted here when it’s available).

Social Media Entry:
– Once per day you can enter via Twitter
– Your tweet must include “#StJude” a link to and a reason to support St Jude or some statement about St Jude or this contest.
– Tweets must not be hidden, private, nor deleted before the 27th at any time (this is to ensure we actually see you and add you to the contest)

On May 27th we will aggregate all the entries and put them into a spreadsheet, we will then use to pull a random contestant and will contact them. The winner will be publicly announced on the next Black Magic Craft video after the 27th.

You may not enter where prohibited by law, you MAY enter in Quebec (though any contest fees levied in the case of the winner being from Quebec must be paid for by the contestant), this contest will be held in accordance with the contest and giveaway rules of British Columbia, Canada for giveaways worth less than $100. No purchase necessary to enter. Shipping to the US and Canada will be included as per the giveaway, shipping elsewhere will be at the winner’s expense.

Good luck!

Posted on

History of The Mage Wars

Hey everyone, just wanted to give you a heads up that this is going to be a post about our current campaign here at the office. We should hopefully post after every session (but might fail as all attempts at blogging seem to do for me) but I’ll give a quick recap of our story up until this point and then start you off in the action


Our adventurers met, much like most adventurers do: In a tavern. Cailyn – The Elvin Fighter, a strong but quiet force; Nobu – The Catkin Rogue who had a taste for thievery and milk; Brommund Thunderforge – The Dwarven unfavoured prince Cleric, strong in stature, strong in heart, drunk on ale; and me, Da’Rell Songwhisperer The Teifling Bard, and the handsome glue that keeps the party together.

Look lot’s of stuff happened but basically we go on a mission to find a mage who has been taken prisoner by the king, turns out there are bigger forces at play we meet Elrin – A halfling (hobbit) druidic diplomat on a mission to renegotiate water rights for his community. We find out that magic has been outlawed and magic users are being persecuted. We are the chosen ones, we pass some tests and get some [editors note: over powered] wondrous items to help us on our journey. Cailyn the ranged fighter gets a bow that returns to her [editors note: yeah, not the arrows, the bow… itself…], Nobu received a cloak of invisibility that eventually got damaged [editors note: nerfed] to only work once a day and to only work until an attack is made, Brommund got a couple of vial of true resurrection, Elrin got a bunch of griffon feathers which would call 5 griffons to assist or help us travel each time we used one of the 10 feathers, and I received a lute of modify memory.

We were sent on a quest to find some orbs [editors note: SUCH unique storytelling], we initially had to agree to bring them back to the mages and let them have safe keeping of them we instead negotiated our promise to be “we will do everything we can to avoid the world literally ending” and with that massive loophole we were off to collect these orbs.

We fought a dragon, didn’t do so well I almost died and now am scarred up on the side of my face, but after we killed the massive terrible dragon [editors note: seriously it was a baby dragon] AFTER WE DEFEATED THE TERRIBLE HUGE MASSIVE DRAGON I used fragments of it’s skull to hide half of my face and all of the scarring [editors note: which is great, it was hideous]. We saved some friends, we saved some dwarves, we found out the humans who hate magic users are working with some magic users, dragonborns, and dragons to kill… magic users… apparently the dragons are running the show now. We made our way to Brommunds home and thwart an invasion force, we ensure his dad gains the throne, and Elrin killed a bunch of people so he got executed, it was sad. Then we met a guy but I can’t say his name so I call him Sue. Also I really like this girl named Tika and she has been kinda around throughout this whole ordeal but now it seems like she has a thing for Sue and so we will see how that goes.

And now…


Posted on

#HumpDayRPG Problem Players and Pathfinder (is it a cult?)

Note: Welcome to the first episode of HumpDay RPG a weekly slack chat between our two founders (and two employees) Travis and Gideon.

Hey Gideon, welcome to our first weekly not-at-all-stolen-from-FiveThirtyEight chat.

Topic 1: what to do when you players hate each other 😛

Oh great topic, I was thinking of “Pathfinder is on Humble Bundle again” but since you bring it up, it’s pretty common to have some drama at a table. RPGs typically show a much less inhibited versions of our true selves (or allow us to play out other people who maybe those closest to us are not as comfortable with). How do you handle drama at the table?

Well a little drama is definitely ok, a game where there’s no tension between the characters might not be the most interesting game you can play. The first thing I try to keep my eye on is if the tension between the characters is bleeding into tension between the players. The former is fine, the latter can be a bit of a problem.

The easiest way to do that is to call a break (a little while after any drama, no need to inturrupt a good scene) to grab drinks whatever and see if the players are laughing and enjoying reflecting on their characters actions e.g. “oh man, my Cleric is such a dick, but he really has to follow his scripture to the letter of the law – sorry!” a bad sign is players sniping at each other in real life comments etc. e.g. “why do you have to be such a dick?”

Do you think the DM has to step in at a certain point? Like you have a player (not character) who is openly hostile to the actions of another… do you just let it play out? Do you explain that it’s a good decision?

I guess, where do we as DMs have to position ourselves? I feel like this is something you and I are probably a bit different on. I would rather get mildly involved and take a side if to me the side is clear. If you are being a dick at my table, I am going to say “hey it’s his turn to do with as he wants, if you would like to protest in character, please do so when it’s your turn if you ever learn about it”.

The way I DM I think it’s my job to make sure everyone at the table is having a fun/rewarding time, a part of that is definitely mediating dispute if necessary. I have a few rules at the table, one of which is everyone is allowed to play their character how they like, so if a player is criticizing character choice I’ll step in to defend that, if the player being criticized isn’t doing it for themselves.

It’s dangerous, I think, to “take a side” however because if you show favour to one player at a table that can set up an imbalance about how your players feel about you, which can be hard to shift.

I’ll generally step in though, if I think that there’s a shred of malice or mean intent at the table, intially playfully (I’ll have their character trigger a sleep trap or something to give them a time out, and they’ll usually go to the bathroom or whatever) but if they are a persistently being unkind or unfair I’ll talk to them after class 😛

Mute spell 😛

“oh what a terrible thing just happened, you and you triggered a mute spell you cannot talk for the next 10 real life minutes”

lol yes perhaps, that can seem a little targeted, but could work well. My main objective is always “what will optimize for happiness at the table” not “what does this person deserve” so that includes not pissing off the person being a dick – who might just be having a crappy day

Yeah we frequently talk about the “rule of cool” as a sort of overarching rule of Dungeons and Dragons and I know that it’s one that you and I both adhere to… but I think the better rule would be the “rule of fun”

Which is basically the rule of cool but for more. Did we break the rules in how we defeated the dragon? Sure. Did we have fun? Yes, it was awesome.

What would you do if you had a player who had no interest in completing the group objective, and you could see this was gradually frustrating the rest of the group? Eye rolls from everyone else while this one player clearly didn’t GAF?

I was reading an article about this on Reddit today. The guy was concerned because he likes to really draw out the role play and enjoy the game, while the others just want to hurry up and kill monsters. He asked if he was playing the game wrong because he was irritating his group.

Most of the people said “you are playing the same way we would like, but also you are not going to get the rest of the group to change to what you want they have their own type of game they want to play”

I feel like this might apply, he can make an appeal to them that it’s the type of game he wants to play and as long as he is comfortable playing the game their way for their stuff maybe they can be more tolerant of the way he plays his stuff

In the end, the single player will be the one who would need to leave the group if that was a problem.

Sometimes groups fail, sometimes parties split, and I think at a certain point we also have to accept that. I was having a conversation in one of the D&D slack groups (#DNDRPG) and Sean mentions that the DM stepping in to make things better might actually make the problem worse.

Without knowing a specific instance, this is a hard conversation to specifically talk about. However, his quote is:

> seanhagen
> exactly. D&D is wish fufilment, fantasy, fun times. Leave therapy to those who’ve got the training to do that. I see 1% chance this works out exactly as the DM wants, 99% chance this just makes things worse.

In reference to a DM trying to use a game to help solve people’s issues. He suggests sitting the two down, saying knock off your crap or we end the game.

@Gideon Basically have fun, if you are not having fun… stop playing. I want to know how you feel about pathfinder.

I feel great about Pathfinder! It was my intro to being a GM and I loved the refinements it made to 3E, though I certainly appreciate the crunch makes GMing far harder

I came to the conclusion that a good PF game really relies on a GM who knows most of the rules inside out, otherwise things can grind to a halt. I learned to dread the words “I’m going to try and grapple it” … oh god… are you, let me get out the grappeling tome.

🙂 I prefer 5e, it feels like just the right amount of abstraction to maximize fun, but … PF has some advantages

Pathfinder society was my introduction to RPGs, other than the few games we had played at the time. I really loved it, but it was also… much?

Do we /need/ 50,000 different racial options?

for one thing, it has a huge library of custom PCs that play with different abilities and allow a ton of flexibility in how to play

the down side of this … haha… yeah is that they may not all be well balanced and with such a myriad of options, it’s easy to powergame your way to absurdity

I have fond memories of my player, who was a pirate, using one of the swashbuckler varients – justified twin pistols as a magix artifact ina world with no firearms

funny thing about a world with no firearms… firearms are super powerful 😛 I nerfed them pretty hard, but she was still great

That’s it, in pathfinder there is a pirate class, and in UA (which I am excited is going to be in Xanthar’s Guide as official) in 5e there is a swashbuckler that is only a subclass of Rogue

(or rather an archetype)

Yes, which I think works fine. Pirates are basically rogues after all 😉 I like how modular 5e feels, you can swap things out but it doesn’t become a whole new subclass

The magic is really the things that I think puts 5e above PF, it’s snappy and refined, but who knows how much of that is the feeling of the people I happen to have played with vs the actual mechanics of the game, I haven’t really analysed the two systems

Not everything needs to be a class either. If I wanted to be a pirate, I could easily just be a “pirate bard” and make “pirate” my background or anything else.

Or just say “oh btw, I’m a pirate”

Exactly, I feel like things like “backgrounds” are a great things that players and GMs can play with together, fairly minor class adjusters that add a lot of colour and a few items and maybe a skill, so you can certainly have the “pirate” background and have fun writing it yourself

Also 5e Bard is awesome, and for that alone I love 5e, because all other bards essentially suck

What makes spellcasting better in 5e?

They are pretty radically different systems, but an example, (and I worry that I will misremeber half of this) is that DCs of spells back in PF were dependedent on the level of the spell, now the spellcaster has a DC which is an property of the caster and their level, so you know how good oyu are at all magic. That kind of streamlining is indicative of the change between systems

Low level spells became useless as you levelled up, because their DC was so low but you were fighting more hardcore things, so your number of spells was pinched out to really only your higher level ones

In general magic is less powerful in 5e, but more balanced (a low level PF weizard was a bit puny and couldn’t do much, but a high level one was a god), in 5e they feel good across the board. Cantrips being at will and unlimted keep magic users in the game and having fun no matter what (there are cantrips for everyone that do a basic amount of damage, so you dont have to hoard all your attack spells until the next sleep) etc

Yeah, I will probably pick up pathfinder for the suggested $5 to get all the core books

they come in PDF, CBR, and other formats so that’s cool.

but I have really enjoyed 5e more, and when playing in groups I have also found Adventurers League to be a bit better than Pathfinder Society.

Also I am partially worried that Pathfinder Society is a cult..

Oh it’s for sure a cult

😉 I stay away from cults, guilds, evern forums, they suck you in… before you know it you have side quests up the wazoo and half the people in town wont talk to you

Not only like a cult, but like… Scientology (there goes our big group of scientologists buying dice). They bring you in for the games but they also want you buying all their books and they have SO many books

SO many books

so many.

I also think I’m with the great Gary Gygax (PBUH) on this one when he says: “T[Pathfinder] is too rule intensive. It’s relegated the Dungeon Master to being an entertainer rather than master of the game. – Gary Gygax, GameSpy interview, Pt. 2 (16 August 2004)”

I enjoyed it, but 5e really feels like I’m crafting the world and situations every step in the way and I’m free to just play around in this sandbox, without having some rules lawyer say “erhem, I think you’ll find a wonderous acorn must be _on the ground or toucing the earth_ to activate, so your action is invalid” I mean of course I can always rule 0 him, but … 5e feels like it really emphasizes that GM is god, so if his wonderous acorns grow in the mouths of dragons, then so be it

Ha, I have been working on a system that simplifies the 5e rules into a new much lower barrier system. Let alone considering adding more rules and functions.



Yay or Nay on the pathfinder humble bundle?


its a great system and $5 is a bargain

Paladin or Cleric


Best drink to play D&D with

Full bottle of red wine

(Full at the start)

One sentence DM tip… go

It’s not about beating your players, it’s about having fun losing to them.

Awesome. Thanks for our chat! Readers feel free to stop by next week, we may have a special guest whose name rhymes with Bin Weasle (XXX)… maybe… you will have to read next week.

Woah – we might be haning out with … Gin… Skeezel?


Thanks Travis, see you next week readers