Purple Cosmos Dice
These dice are for the discerning space wizard, galactic warlock or keen amateur astronomer barbarian. For anyone who feels inspired by the mighty powers of the heavens, these are for you. We make these dice by merging soft semi-molten layers of resin in a spectrum of blues and purples. These dice are inspired by the early evening night sky, fading from dark blue to inky purple. Naturally these dice suit wizards and sorcerers, or those most comfortable walking the mysterious ways of the magic users. Then again, perhaps your tribe worships Star Gods. Past Dungeons and Dragons, these dice are perfect for any sci-fi setting d20 system like Traveller or Hellas. It’s always more fun to play with dice and accessories that suit your setting.
Our posturings, our imagined self-importance, the delusion that we have some privileged position in the universe, are challenged by this point of pale light. Our planet is a lonely speck in the great enveloping cosmic dark.
Carl Sagan, 17th level Space Wizard.
What’s in this set of dice?
This purple cosmos dice set contains the standard 7 dice types required for role-playing. Compatible with any d20 system or dungeons and dragons: 1xd4, 1xd6, 1xd8, 2xd10, 1xd12, 1xd20. We float test all our dice for balance during production.
When to use your purple cosmos dice
Examples of rules and dice used in D&D 5e.
So you are dying. Your party has screwed up, bitten off more than they could chew and they’re facing down a dragon because they thought it would be “awesome”. However, now you have zero hit points and are feeling decidedly “not awesome”. In 5e, you have a little more room before you are gone for good! After dropping to 0 hp, once per turn you make “stabilization checks”. For these you’ll need to use your purple cosmos dice d20. There’s no modifications, no adjustments: simply role your die, if you get above 10 you chalk up one positive mark toward stabilization, 10 and below one mark towards death. Three in either category seals your fate, for good or ill. Beware! Role a natural 1 and it counts for two bad marks, while a natural 20 counts for two positive. Good luck!